A quick feedback: it's hard to understand what you are able to use or not. Maybe higlight the part that is lock down in red and the green that can be use :)
when u spam space when entering a level, this error pops up:
Error
room.lua:626: attempt to index field 'countdownText' (a nil value)
Traceback
room.lua:626: in function 'after' libraries/timer.lua:44: in function 'updateTimerHandle' libraries/timer.lua:63: in function 'update' main.lua:24: in function 'update' [C]: in function 'xpcall'
i got on error when i beat the level and then died by hitting a spike
Error
scenes/gameScene.lua:355: attempt to index field 'activeRoom' (a nil value)
Traceback
scenes/gameScene.lua:355: in function 'roomComplete' room.lua:502: in function 'runComplete' room.lua:522: in function 'after' libraries/timer.lua:44: in function 'updateTimerHandle' libraries/timer.lua:63: in function 'update' main.lua:24: in function 'update' [C]: in function 'xpcall'
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The description is kinda sus...
this character is sus
Why sus?
Bro i dont like sus anymore
Great job for 48hours, really challenging levels!
A quick feedback: it's hard to understand what you are able to use or not. Maybe higlight the part that is lock down in red and the green that can be use :)
Thanks for the feedback! Yeah the UI could definitely be improved a lot, but that's for next jam haha
I can't launch the game. it says there is an error and says 0xc000007b in parenthesis.
I cant post pictures because its apparently "between 1 and 20480 characters"
Oof RIP
extremely fun game . such an original idea
when u spam space when entering a level, this error pops up:
Error
room.lua:626: attempt to index field 'countdownText' (a nil value)
Traceback
room.lua:626: in function 'after'
libraries/timer.lua:44: in function 'updateTimerHandle'
libraries/timer.lua:63: in function 'update'
main.lua:24: in function 'update'
[C]: in function 'xpcall'
i got on error when i beat the level and then died by hitting a spike
Error
scenes/gameScene.lua:355: attempt to index field 'activeRoom' (a nil value)
Traceback
scenes/gameScene.lua:355: in function 'roomComplete'
room.lua:502: in function 'runComplete'
room.lua:522: in function 'after'
libraries/timer.lua:44: in function 'updateTimerHandle'
libraries/timer.lua:63: in function 'update'
main.lua:24: in function 'update'
[C]: in function 'xpcall'
Its still a great game though!
Congrats on the win!
This is my favorite of all the games, such nice idea and execution! And that ui is wonderful! This would be perfect as a switch game!
Thank you! Glad you enjoyed it!
not sure if it's intended but sometimes you can't see the bottom of the map because it's blocked
Yeah this is still the original game jam version, and the UI doesn't play nicely with all screen resolutions unfortunately.
So hard!